They explored the big lake in the cave and found a smaller cave with a dragon skeleton. The druid was the final character, who was just about to be eaten 40 feet above the cave floor, when the Roper was killed, and the wizard had cast levitate on the druid, so he didn’t fall. They ended up in a large cave, where couple of piercers dropped and a Roper ensnare three characters, and started to reel them in. The seven adventurers descended deeper into the mine, instead of moving through a horizontal shaft at their level. They can see for example that this magic is very advanced, compared to what they know, and they begin to speculate about the civilization that came before – sometimes correctly, and sometimes not at all. One of the things I really enjoy is that the players and character begin to get some clues about the history of the world they are in. From a challenge perspective, the encounters could have been ramped up a bit, to put the big group in real danger, but on the other hand, I don’t mind that every encounter doesn’t feel hard. Therefore, this recap will also be relatively short. Our first session after the summer holiday, was a solid session with a couple of fun encounters and some clever use of spells, but wasn’t a session that pushed the plot much further. ![]() My main hope and priority is to continue the development of the campaign. So, I’m a bit behind… We had session 18 last Wednesday. We also played a evening of White Plume Mountain, which I hope to write about… but I’m starting in a new job, and with a 6-month old at home, there is a lot less time and energy.
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